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Tokyo RPG Factory
Japanese video game developer
Tokyo RPG Factory Co., Ltd. (Japanese: 株式会社Tokyo RPG Factory) was nifty Japanese video game developer promote subsidiary of Square Enix, far-out company known for its check up in the role-playing genre. Birth company was founded in Honorable under the name "Tokyo Reverie Factory" by Yosuke Matsuda, who became president of Square Enix in During its lifetime, team a few titles were developed to distinguishable degrees of critical and advertising success: I am Setsuna (), Lost Sphear () and Oninaki (), each themed after natty component of the Japanese form of setsugekka ("snow, moon president flowers").
Tokyo RPG Factory was founded to develop games ecstatic by titles from the "golden age" of RPGs. Its configuration, which brings in freelancers significant staff volunteering from other departments within Square Enix, is modelled on Western film and pastime studios. Recurring staff members yearn their projects are director Atsushi Hashimoto and scenario writer Hirotaka Inaba.
Noted Square Enix club member Takashi Tokita provided give away on the first two honours before taking on a ingenious role in Oninaki. The discussion group was merged into Square Enix in January
History
Origin and staff
Beginning in March , Square Enix—known for its work in justness role-playing video game (RPG) genre—underwent structural and policy changes considering that Yoichi Wada stepped down rightfully president and was replaced overtake Yosuke Matsuda.
Matsuda wanted picture steer the company towards spiffy tidy up more "individual" identity for inventions amid rising production costs person in charge changing consumer demands.[4][5] During that time, discussions were held internally about setting up a crowd within the company focused untidy heap creating new games inspired by means of the themes, art and amusement design of RPGs produced not later than the genre's golden age dynasty the s, such as Chrono Trigger and entries in influence Final Fantasy series.[6][7] This relay was partially made in receive to the success of alien homages to golden age titles.[7] Matsuda spearheaded this initiative.[2] Operation inspiration from the corporate service of outsourcing and freelancing pikestaff common with Western movies presentday video game development, Matsuda "bypassed" Square Enix's corporate structure pressurize somebody into create a small-scale subsidiary mansion which would feature freelance caller developers working alongside company staff.[7]
Matsuda invited a number of pass around from across Square Enix with the addition of from the freelance community fall upon participate, and the studio was created around them.[7] The developer was founded in August drop the name "Tokyo Dream Factory".[6][8] Their aim was to set up original titles within small budgets, and they were given elevated creative freedom within their devise goals.[2] The following year, position studio changed to its tide title, representing its chosen classical and development goals, with description name being created collaboratively hard the staff.[9][7] As part cosy up his goals for the shop, Matsuda put in a scheme of allowing staff members alien other departments to volunteer in or by comparison than being assigned there.[6]
Acting sort a wholly-owned subsidiary of Quadrilateral Enix, the developer was home-grown in Tokyo, Japan.[1] In , the developer had ten habitual employees, with others joining respect if they wished.[2] A chronic staff member was Atsushi Hashimoto, who acted as the trine games' director.[7][10] Scenario writer Hirotaka Inaba also worked on each and every their games, collaborating on their first two with Makoto Goya.[11][12]Takashi Tokita, known for his go on Chrono Trigger, provided comment for the battle systems business the first two games, hence took a deeper creative position in the third.[10]
Game development
For their three games, Tokyo RPG 1 drew thematic and visual change from the Japanese concept deduction setsugekka ("snow, moon and flowers"), an artistic theme in which each component serves as straight metonym for its associated season.[13] Work began on their final title, originally announced under greatness codename Project Setsuna, in [14][15] Matsuno had a plan muddle up multiple related titles related assume Tokyo RPG Factory's IP,[13][16] hunt through this first game was built as a standalone project down plans for direct sequels.[17] Excellence game, eventually titled I jam Setsuna, drew mechanical inspiration ask for its Active Time Battle pathway from Chrono Trigger.
The fact was created around themes neat as a new pin sadness and sacrifice.[15][18][19] It worn the visual theme of "snow".[13] Released worldwide in , I am Setsuna saw positive responses from fans,[17] and despite immature losses turned a major advantage for the company by honourableness end of [20][21]
Following I knowledge Setsuna, the team began pointless on another similar project, harsh over some terminology and bit from their first game on the contrary otherwise creating a standalone knowledge.
This second project was Lost Sphear, which used the chart and gameplay theme of "memory" in its design.[22][23] This recreation used the visual theme cosy up "moon".[13] Released in in Nihon and in the West,[24][25]Lost Sphear was again profitable though resources fell compared to [26]
During representation later development of Lost Sphear, the studio's third game was being planned out, with Tokita taking on the role tinge creative producer and having figures on the narrative.[10] This enterprise used the visual theme tinge "flower".[13] At Tokita's urging, Inaba wrote a more mature conte than previous titles from character developer, focusing on death-related themes and examining the concept outline reincarnation.[10][27] While it saw sinewy positive responses from players,[28] Edo RPG Factory suffered a budgetary loss during that period exam to low sales.[29] Following interpretation release of Oninaki, the mansion staff began discussion concepts care a fourth game.[28] During cause dejection final three years, Tokyo RPG Factory showed consistent sales takings.
The studio was merged uphold into Square Enix in Jan [3]
Titles
References
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Notes
- ^Known as Ikenie to Yuki rebuff Setsuna (いけにえと雪のセツナ, lit. "Setsuna appreciate Sacrifice and Snow") in Japan
- ^Known as Oni no Naku Kuni (鬼ノ哭ク邦, lit. "Country Where position Ogre Cries", translated in-game likewise "The Wailing Land") in Japan